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توضیحات دوره:
در این آموزش 3ds Max ، ما چندین روش و ابزار برای ایجاد دکل های پیچیده را یاد خواهیم گرفت که توانایی تولید تغییر شکل های بسیار سبک را دارند! ما ابتدا با ایجاد یک دکل مدولار شروع می کنیم که می توانیم آن را در دکل های کنترل خود قرار دهیم تا انعطاف پذیری داشته باشد و ... Expand All مقدمه و بررسی اجمالی پروژه دهه 48 جعل شخصیت پیشرفته در 3ds Max 10 ساعت 3 متر 56s علائم تجاری و نام تجاری اشخاص ثالث ذکر شده در این دوره متعلق به صاحبان مربوطه می باشند و Pluralsight وابسته یا تأیید شده توسط این احزاب نیست.
سرفصل ها و درس ها
مقدمه و بررسی اجمالی پروژه
Introduction and Project Overview
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Introduction and Project Overview
جعل شخصیت پیشرفته در 3ds Max
Advanced Character Rigging in 3ds Max
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Customizing 3ds Max and a Look at the Flexi-line
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Starting on the Flexi-line
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Completing the Controls for the Flexi-line
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Setting up Advanced Twisting Control for the Flexi-line
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Finalizing the Flexi-line Twist Rig
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Adding Squash and Stretch to the Flexi-line
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Completing the Flexi-line's Squash and Stretch System
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Cleaning up the Flexi-line and Creating Its Envelope Objects
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Wrapping up Our Work on the Flexi-line
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Rigging the Torso
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Creating Controls for the Torso
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The Center-of-gravity Control
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Adding a Global Control
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Connecting a Flexi-line to the Torso
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Improving the Back Control Selection
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Progress Check: The Torso
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Starting on the Head Rig
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Dynamically Parenting the Head to the Chest
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Connecting a Flexi-line to the Neck
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Finishing the Neck Flexi System
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Progress Check: The Neck / Locking Control Objects
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Creating the Leg Bones
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Adding Ankle Bones
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Building a Counter-twist Solution for the Legs
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Bones Systems for IK / FK Legs
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Switching Between IK and FK
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Rigging the IK Legs
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Animation Controls for the IK Legs
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Connecting Our IK Foot Rig to the Control Object
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Setting up Auxiliary Controls to the Drive the IK Foot Rig
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Banking Control for the Feet
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Progress Check: The IK Legs
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Creating FK Leg Controls
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Connecting the FK Leg Controls to the FK Systems
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Finishing Our Work on the FK Legs
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Controlling the Visibility of Our IK and FK Controls
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Stretchy IK Limbs
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Creating a Switch to Turn the Stretchy Systems for the IK Legs on and Off
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Connecting the Stretchy Systems to the Primary Legs
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Progress Check: The Stretchy Legs
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Attaching a Flexi-line to the Left Thigh
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Setting up the Twist Behavior for the Flexi-line Connected to the Left Thigh
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Wrapping up Our Work on the Left Thigh Flexi-line
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Connecting a Flexi-line to the Left Shin
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Setting up the Twist Behavior for the Flexi System Connected to the Left Shin
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Completing the Left Shin Flexi Rig
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A Knee Stretch Control
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Progress Check: The Final Leg Rig
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Creating the Arm Bones
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Creating Finger Bones
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Mirroring the Left Arm
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Adding Our Counter-twist Rig to the Left Shoulder
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A Look at the Right Shoulder Counter-twist Rig
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IK / FK Systems for the Arms
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IK Controls for the Arms
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Creating FK Arm Controls
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Connecting the FK Arm Controls to the FK Systems
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Locking the Wrists to the IK and FK Systems
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Updating the Counter-twist Rig Tied to the Left Shoulder
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Updating the Right Arm Counter-twist Rig
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Stretchy FK Arms
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Rigging the IK Arms to Stretchy
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Tying the Stretchy Systems into the Primary Arms
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Controlling the Clavicles
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Progress Check: The Arms
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Connecting a Flexi-line to the Left Shoulder
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Setting up the Twist Behavior for the Left Shoulder Flexi Rig
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Finishing the Twist Control for the Left Shoulder Flexi-line
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Completing the Left Shoulder's Flexi Rig
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Attaching a Flexi System to the Left Forearm
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Setting up the Twist Behavior for the Left Forearm's Flexi Rig
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Finishing the Left Forearm's Flexi-line
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The Elbow Stretch Control
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Progress Check: The Final Arm Rig
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Adding Finger Controls
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Wrapping up Our Finger Controls
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Creating a Squash and Stretch Head Rig
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Skinning the Character to Its Control Rig
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